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The Flesh

Size
Medium
Type
Aberration
Challenge Rating
4
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
14
Speeds
30, swim 30, climb 30
Walking Speed
30
Swimming Speed
30
Climbing Speed
30
Strength Score
18
Dexterity Score
14
Constitution Score
14
Intelligence Score
8
Wisdom Score
13
Charisma Score
10
Skill Proficiencies
Perception
Languages Ref
those host knew in life
Hit Points
78
Condition Immunities
Charmed, Frightened

Medium aberration, neutral evil


Armor Class 14 (natural armor)

Hit Points 78 (12d8+24)

Speed 30 ft., climb 30 ft., swim 30 ft.


STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
13 (+1)
CHA
10 (+0)

Skills Perception +1

Condition Immunities charmed, frightened

Senses darkvision 60', passive Perception 11

Languages those host knew in life

Challenge 4 (1,100 XP)

Amphibious. Can breathe air and water.

Amorphous (True Form Only). Can move through a space as narrow as 1 inch wide with o squeezing.

Mimicry (Assumed Form Only). Can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with successful DC 14 Wis (Insight) check.

Regeneration. Regains 5 hp at the start of its turn. If it takes acid or fire this trait doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate.

Actions

Multiattack. Two Slam attacks or two Manipulate Flesh attacks.

Slam. Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage.

Manipulate Flesh. Can choose one of these attack options:Manifold Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (4d4+4) piercing damage and the target can't regain hp until the start of the flesh's next turn.Tentacle Melee Weapon Attack: +6 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 13). Until this grapple ends target is restrained. The flesh can have up to two tentacles each can grapple only one target.Acidic Mucus: Ranged Weapon Attack: +4 to hit, 60 ft., one target, 14 (4d6) acid and 7 (2d6) acid at start of its next turn unless target immediately uses reaction to wipe.

Bonus Actions

Assume Form. Consumes corpse of Med or smaller Humanoid or Beast within 5 ft. and transforms into it. Stats other than size are the same in new form. Any items worn/carried meld into new form. Can't activate use wield or otherwise benefit from any of its equipment. It reverts to its true aberrant form if it dies makes a Manipulate Flesh attack or uses Assume Form while transformed.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.