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Three-Headed Cobra

Size
Large
Type
Monstrosity
Challenge Rating
5
Source
Creature Codex
Alignment
Unaligned
Armor Class
16
Speeds
40, swim 30
Walking Speed
40
Swimming Speed
30
Strength Score
14
Dexterity Score
18
Constitution Score
16
Intelligence Score
4
Wisdom Score
10
Charisma Score
6
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Perception
Vision
Blindsight (10ft)
Languages Ref
-
Hit Points
127
Resistances
Resistant to Poison Damage

Large monstrosity, unaligned


Armor Class 16 (natural armor)

Hit Points 127 (15d10+45)

Speed 40 ft., swim 30 ft.


STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
4 (−3)
WIS
10 (+0)
CHA
6 (−2)

Saving Throws Dex +7, Wis +3

Skills Perception +3

Damage Resistances poison

Senses blindsight 10ft., passive Perception 13

Languages -

Challenge 5 (1,800 XP)

Reactive Heads. The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.

Three-Headed. The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. While the three-headed cobra sleeps, at least one of its heads is awake.

Actions

Multiattack. The three-headed cobra makes three bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.