Three-Headed Cobra
- Size
- Large
- Type
- Monstrosity
- Challenge Rating
- 5
- Source
- Creature Codex
- Alignment
- Unaligned
- Armor Class
- 16
- Speeds
- 40, swim 30
- Walking Speed
- 40
- Swimming Speed
- 30
- Strength Score
- 14
- Dexterity Score
- 18
- Constitution Score
- 16
- Intelligence Score
- 4
- Wisdom Score
- 10
- Charisma Score
- 6
- Saving Throws
- Dexterity, Wisdom
- Skill Proficiencies
- Perception
- Vision
- Blindsight (10ft)
- Languages Ref
- -
- Hit Points
- 127
- Resistances
- Resistant to Poison Damage
Large monstrosity, unaligned
Armor Class 16 (natural armor)
Hit Points 127 (15d10+45)
Speed 40 ft., swim 30 ft.
- STR
- 14 (+2)
- DEX
- 18 (+4)
- CON
- 16 (+3)
- INT
- 4 (−3)
- WIS
- 10 (+0)
- CHA
- 6 (−2)
Saving Throws Dex +7, Wis +3
Skills Perception +3
Damage Resistances poison
Senses blindsight 10ft., passive Perception 13
Languages -
Challenge 5 (1,800 XP)
Reactive Heads. The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
Three-Headed. The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. While the three-headed cobra sleeps, at least one of its heads is awake.
Actions
Multiattack. The three-headed cobra makes three bite attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.