Skip to content

Torch Mimic

Size
Tiny
Type
Monstrosity
Challenge Rating
1/2
Source
Tome of Beasts 3
Alignment
Neutral
Armor Class
12
Speeds
0, fly 30
Walking Speed
0
Flying Speed
30
Strength Score
7
Dexterity Score
15
Constitution Score
13
Intelligence Score
6
Wisdom Score
12
Charisma Score
8
Skill Proficiencies
Perception
Languages Ref
understands Common, can't speak
Hit Points
21
Resistances
Resistant to Fire Damage

Tiny monstrosity, neutral


Armor Class 12

Hit Points 21 (6d4+6)

Speed 0 ft., fly 30 ft.


STR
7 (−2)
DEX
15 (+2)
CON
13 (+1)
INT
6 (−2)
WIS
12 (+1)
CHA
8 (−1)

Skills Perception +1

Damage Resistances fire

Senses passive Perception 11

Languages understands Common, can't speak

Challenge 1/2 (100 XP)

False Appearance. While motionless indistinguishable from ordinary torch.

Fiery Soul. Can ignite or extinguish fire that crowns its head as a bonus action. While ignited it sheds bright light in a 20' radius and dim light for an extra 20 feet. When mimic is subjected to effect that would extinguish its flames vs. its will (ex: submerged in area of create or destroy water or gust of wind spells) mimic must make DC 11 Con save or fall unconscious until it takes damage or someone uses action to wake it. If effect is nonmagical mimic has advantage on the save.

Regeneration. Regains 2 hp at start of its turn. If mimic takes cold this doesn't function at start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate.

Actions

Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage.

Fire Blast. Ranged Weapon Attack: +4 to hit 20/60' one target 7 (2d4+2) fire.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.