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Tough Boss

Size
Small
Type
Humanoid
Challenge Rating
4
Source
System Reference Document 5.2.1
Alignment
Neutral
Armor Class
16
Speeds
30, swim 15, climb 15
Walking Speed
30
Swimming Speed
15
Climbing Speed
15
Strength Score
17
Dexterity Score
14
Constitution Score
16
Intelligence Score
11
Wisdom Score
10
Charisma Score
11
Saving Throws
Strength, Constitution, Charisma
Languages Ref
Common plus one other language
Hit Points
82

Small humanoid, neutral


Armor Class 16 (natural armor)

Hit Points 82 (11d8 + 33)

Speed 30 ft., climb 15 ft., swim 15 ft.


STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)

Saving Throws Str +5, Con +5, Cha +2

Senses passive Perception 10

Languages Common plus one other language

Challenge 4 (1,100 XP)

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.