Tough Boss
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 4
- Source
- System Reference Document 5.2.1
- Alignment
- Neutral
- Armor Class
- 16
- Speeds
- 30, swim 15, climb 15
- Walking Speed
- 30
- Swimming Speed
- 15
- Climbing Speed
- 15
- Strength Score
- 17
- Dexterity Score
- 14
- Constitution Score
- 16
- Intelligence Score
- 11
- Wisdom Score
- 10
- Charisma Score
- 11
- Saving Throws
- Strength, Constitution, Charisma
- Languages Ref
- Common plus one other language
- Hit Points
- 82
Small humanoid, neutral
Armor Class 16 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft., climb 15 ft., swim 15 ft.
- STR
- 17 (+3)
- DEX
- 14 (+2)
- CON
- 16 (+3)
- INT
- 11 (+0)
- WIS
- 10 (+0)
- CHA
- 11 (+0)
Saving Throws Str +5, Con +5, Cha +2
Senses passive Perception 10
Languages Common plus one other language
Challenge 4 (1,100 XP)
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.