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Tough

Size
Small
Type
Humanoid
Challenge Rating
1/2
Source
System Reference Document 5.2.1
Alignment
Neutral
Armor Class
12
Speeds
30, swim 15, climb 15
Walking Speed
30
Swimming Speed
15
Climbing Speed
15
Strength Score
15
Dexterity Score
12
Constitution Score
14
Intelligence Score
10
Wisdom Score
10
Charisma Score
11
Languages Ref
Common
Hit Points
32
Languages
Aethyrian Common

Small humanoid, neutral


Armor Class 12 (natural armor)

Hit Points 32 (5d8 + 10)

Speed 30 ft., climb 15 ft., swim 15 ft.


STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)

Senses passive Perception 10

Languages Common

Challenge 1/2 (100 XP)

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.