Tough
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 1/2
- Source
- System Reference Document 5.2.1
- Alignment
- Neutral
- Armor Class
- 12
- Speeds
- 30, swim 15, climb 15
- Walking Speed
- 30
- Swimming Speed
- 15
- Climbing Speed
- 15
- Strength Score
- 15
- Dexterity Score
- 12
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 11
- Languages Ref
- Common
- Hit Points
- 32
- Languages
- Aethyrian Common
Small humanoid, neutral
Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 15 ft., swim 15 ft.
- STR
- 15 (+2)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 11 (+0)
Senses passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.