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Tree Skinner

Size
Medium
Type
Fiend
Challenge Rating
2
Source
Tome of Beasts 2
Alignment
Chaotic-Evil
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
16
Constitution Score
13
Intelligence Score
14
Wisdom Score
15
Charisma Score
18
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Abyssal, Elvish, Infernal, Sylvan
Hit Points
38
Condition Immunities
Charmed
Resistances
Resistant to Non-Magical Damage
Languages
Abyssal, Elvish, Infernal, Sylvan

Medium fiend, chaotic evil


Armor Class 13

Hit Points 38 (7d8+7)

Speed 30 ft.


STR
10 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
18 (+4)

Skills Perception +4, Stealth +7

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Condition Immunities charmed

Senses darkvision 60 ft., passive Perception 14

Languages Abyssal, Elvish, Infernal, Sylvan

Challenge 2 (450 XP)

False Appearance (Tree Form Only). While the skinner remains motionless, it is indistinguishable from a normal tree.

Inhabit Tree. As a bonus action, the skinner touches a Medium or larger tree that is not a creature and disappears inside it. While inside the tree, the skinner has tremorsense with a radius of 30 feet, has an AC of 15, has a speed of 0, and has vulnerability to fire damage. When the skinner is reduced to 15 hp, the tree dies and the skinner appears within 5 feet of the dead tree or in the nearest unoccupied space. The skinner can exit the tree as a bonus action, appearing within 5 feet of the tree in the nearest unoccupied space, and the tree reverts to being an object. The skinner can inhabit a tree for only 3 days at most before the tree dies, requiring the skinner to seek another vessel.

Magic Resistance. The skinner has advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and become poisoned until the end of its next turn.

Vine Whip (Tree Form Only). Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Large or smaller creature, it is grappled (escape DC 13). The skinner can grapple up to two creatures at one time.

Squeeze (Tree Form Only). The tree skinner makes one vine whip attack against a creature it is grappling. If the attack hits, the target is also unable to breathe or cast spells with verbal components until this grapple ends.

Description

A feminine creature made of decaying, thorny plant life gives a wicked laugh as she touches a tree and disappears. Moments later, the tree emits the same laugh as it swings its branches._
Formed by Hags. Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.