Troll Limb
- Size
- Small
- Type
- Giant
- Challenge Rating
- 1/2
- Source
- System Reference Document 5.2.1
- Alignment
- Chaotic-Evil
- Armor Class
- 13
- Speeds
- 20, swim 10, climb 10
- Walking Speed
- 20
- Swimming Speed
- 10
- Climbing Speed
- 10
- Strength Score
- 18
- Dexterity Score
- 12
- Constitution Score
- 10
- Intelligence Score
- 1
- Wisdom Score
- 9
- Charisma Score
- 1
- Vision
- Darkvision (60ft)
- Languages Ref
- —
- Hit Points
- 14
Small giant, chaotic evil
Armor Class 13 (natural armor)
Hit Points 14 (4d6)
Speed 20 ft., climb 10 ft., swim 10 ft.
- STR
- 18 (+4)
- DEX
- 12 (+1)
- CON
- 10 (+0)
- INT
- 1 (−5)
- WIS
- 9 (−1)
- CHA
- 1 (−5)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 1/2 (100 XP)
Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Actions
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.