Skip to content

Troll Limb

Size
Small
Type
Giant
Challenge Rating
1/2
Source
System Reference Document 5.2.1
Alignment
Chaotic-Evil
Armor Class
13
Speeds
20, swim 10, climb 10
Walking Speed
20
Swimming Speed
10
Climbing Speed
10
Strength Score
18
Dexterity Score
12
Constitution Score
10
Intelligence Score
1
Wisdom Score
9
Charisma Score
1
Vision
Darkvision (60ft)
Languages Ref
—
Hit Points
14

Small giant, chaotic evil


Armor Class 13 (natural armor)

Hit Points 14 (4d6)

Speed 20 ft., climb 10 ft., swim 10 ft.


STR
18 (+4)
DEX
12 (+1)
CON
10 (+0)
INT
1 (−5)
WIS
9 (−1)
CHA
1 (−5)

Senses darkvision 60 ft., passive Perception 9

Languages —

Challenge 1/2 (100 XP)

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.