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Trollkin Fire Shaman

Size
Medium
Type
Humanoid
Challenge Rating
2
Source
Tome of Beasts 3
Alignment
Neutral
Armor Class
14
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
14
Constitution Score
14
Intelligence Score
9
Wisdom Score
16
Charisma Score
8
Skill Proficiencies
Perception
Languages Ref
Common, Trollkin
Hit Points
45
Languages
Aethyrian Common

Medium humanoid, neutral


Armor Class 14 (leather armor)

Hit Points 45 (7d8+14)

Speed 30 ft.


STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
9 (−1)
WIS
16 (+3)
CHA
8 (−1)

Skills Perception +3

Senses darkvision 60', passive Perception 15

Languages Common, Trollkin

Challenge 2 (450 XP)

Regeneration. Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate.

Thick Skin. Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC).

Actions

Multiattack. Uses Mark Foe. Then two Hurl Flame attacks or three Staff attacks.

Staff. Melee Weapon Attack: +2 to hit, 5 ft., one target, 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if used with 2 hands.

Hurl Flame. Ranged Spell Attack: +5 to hit, 120 ft., one target, 8 (2d4+3) fire.

Mark Foe. One creature shaman can see within 60' must make DC 13 Wis save or be wreathed in magical fire for 1 min. While wreathed it can't take the Hide action or become invisible. The next time creature takes damage it takes an extra 7 (2d6) fire and the magical fire ends.

Reactions

Fiery Escape (2/Day). When shaman takes damage each creature within 5 ft. of it: DC 13 Dex save or take 7 (2d6) fire. Shaman is then wreathed in flames and teleports up to 30' to unoccupied space it can see.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.