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Trollkin Ironmonger

Size
Medium
Type
Humanoid
Challenge Rating
5
Source
Tome of Beasts 3
Alignment
Neutral
Armor Class
19
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
13
Constitution Score
17
Intelligence Score
11
Wisdom Score
12
Charisma Score
9
Skill Proficiencies
Perception
Languages Ref
Common, Trollkin
Hit Points
105
Languages
Aethyrian Common

Medium humanoid, neutral


Armor Class 19 (plate)

Hit Points 105 (14d8+42)

Speed 30 ft.


STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
9 (−1)

Skills Perception +1

Senses darkvision 60', passive Perception 11

Languages Common, Trollkin

Challenge 5 (1,800 XP)

Regeneration. Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate.

Thick Skin. Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC).

Actions

Multiattack. One Greatsword attack and two Slam attacks or it makes three Throwing Axe attacks.

Greatsword. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.

Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage.

Throwing Axe. Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 30/60' one target 7 (1d6+4) slashing damage.

Reactions

Impregnable Counter. When a creature within 5 ft. of the ironmonger misses a melee attack vs. it the attacker must make DC 15 Str save or be knocked prone.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.