Trollkin Shaman
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 4
- Source
- Creature Codex
- Alignment
- Neutral
- Armor Class
- 14
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 14
- Dexterity Score
- 13
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 16
- Charisma Score
- 12
- Skill Proficiencies
- Arcana, Nature, Perception
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Trollkin
- Hit Points
- 78
- Languages
- Aethyrian Common
Medium humanoid (trollkin), neutral
Armor Class 14 (hide armor)
Hit Points 78 (12d8+24)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 13 (+1)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 16 (+3)
- CHA
- 12 (+1)
Skills Arcana +2, Nature +2, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Trollkin
Challenge 4 (1,100 XP)
Regeneration. The trollkin shaman regains 5 hp at the start of its turn. If the shaman takes acid or fire damage, this trait doesn't function at the start of the shaman's next turn. The shaman dies only if it starts its turn with 0 hp and doesn't regenerate.
Thick Hide. The trollkin shaman's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC.
Spellcasting. The trollkin shaman is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave
2nd level (3 slots): flaming sphere, hold person
3rd level (3 slots): dispel magic, meld into stone, sleet storm
4th level (2 slots): dominate beast, grasping vine
Actions
Multiattack. The trollkin shaman makes two staff attacks.
Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Inspire Ferocity (1/Day). The trollkin shaman inspires ferocity in up to three trollkin it can see. Those trollkin have advantage on attack rolls and saving throws until the end of the shaman's next turn and gain 10 temporary hp.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.