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Tuberkith

Size
Small
Type
Plant
Challenge Rating
1/4
Source
Tome of Beasts 3
Alignment
Any
Armor Class
13
Speeds
30, burrow 20
Walking Speed
30
Burrowing Speed
20
Strength Score
8
Dexterity Score
14
Constitution Score
15
Intelligence Score
10
Wisdom Score
12
Charisma Score
9
Skill Proficiencies
Perception
Languages Ref
Common, Sylvan
Hit Points
22
Languages
Aethyrian Common, Sylvan

Small plant, any alignment


Armor Class 13 (natural armor)

Hit Points 22 (4d6+8)

Speed 30 ft., burrow 20 ft.


STR
8 (−1)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1)

Skills Perception +1

Senses darkvision 60', passive Perception 13

Languages Common, Sylvan

Challenge 1/4 (50 XP)

Deep Roots. Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground.

Dozens of Eyes. Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn't blinded creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature.

Actions

Peeler. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage.

Masher. Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.