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Tveirherjar

Size
Medium
Type
Undead
Challenge Rating
7
Source
Creature Codex
Alignment
Lawful-Evil
Armor Class
18
Speeds
30
Walking Speed
30
Strength Score
19
Dexterity Score
12
Constitution Score
19
Intelligence Score
10
Wisdom Score
14
Charisma Score
14
Skill Proficiencies
Stealth
Vision
True Sight (60ft))
Languages Ref
Common, Draconic
Hit Points
102
Condition Immunities
Poisoned
Resistances
Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Aethyrian Common, Draconic

Medium undead, lawful evil


Armor Class 18 (chain mail, shield)

Hit Points 102 (12d8+48)

Speed 30 ft.


STR
19 (+4)
DEX
12 (+1)
CON
19 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)

Skills Stealth +4

Damage Resistances slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 60 ft., passive Perception 12

Languages Common, Draconic

Challenge 7 (2,900 XP)

Battle Frenzy. Once reduced to 30 hp or less, the tveirherjar makes all attacks with advantage.

Curse of the Tveirherjar (Recharge 6). As a bonus action, the tveirherjar forces a creature it hit with its Niflheim longsword this round to make a DC 15 Constitution saving throw. The creature takes 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If an einherjar is reduced to 0 hp by this effect, it dies, cursed to become a tveirherjar at sundown.

Niflheim Longsword. The tveirherjar's longsword absorbs light within 30 feet of it, changing bright light to dim light and dim light to darkness. When the tveirherjar dies, its longsword crumbles away, its magic returning to the creator for the next tveirherjar.

Unerring Tracker. The tveirherjar can locate any einherjar within 1,000 feet. This trait works like the locate creature spell, except running water doesn't block it.

Actions

Multiattack. A tveirherjar makes two attacks with its Niflheim longsword.

Niflheim Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 4 (1d8) necrotic damage.

Spear of the Northern Sky (Recharge 5-6). Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) radiant damage, and the target is outlined in a shimmering light until the end of the tveirherjar's next turn. This light works like the faerie fire spell, except only the tveirherjar has advantage on attacks against the creature and the light is not absorbed by the tveirherjar's Niflheim longsword.

Terrifying Glare (Recharge 5-6). The tveirherjar targets one creature it can see within 30 feet of it. If the creature can see the tveirherjar, it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. While frightened, the creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.