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Umbral Vampire (Tome of Beasts 2023)

Size
Medium
Type
Undead
Challenge Rating
7
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
14
Speeds
40
Walking Speed
40
Strength Score
1
Dexterity Score
18
Constitution Score
15
Intelligence Score
14
Wisdom Score
14
Charisma Score
19
Saving Throws
Dexterity, Charisma
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Umbral, Void Speech
Hit Points
84
Condition Immunities
Exhaustion 1, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Resistances
Resistant to Acid Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Necrotic Damage, Immune to Poison Damage
Languages
Aethyrian Common

Medium undead, Chaotic Evil


Armor Class 14

Hit Points 84 (13d8 + 26)

Speed 40 ft.


STR
1 (−5)
DEX
18 (+4)
CON
15 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Dex +7, Cha +7

Skills Perception +5, Stealth +7

Damage Vulnerabilities False

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold, necrotic, poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 15

Languages Common, Umbral, Void Speech

Challenge 7 (2,900 XP)

Incorporeal Movement. The umbral vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the umbral vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Undead Nature. The umbral vampire doesn't require air.

Actions

Multiattack. The umbral vampire can use its Umbral Grasp. It then makes two Shadow Touch attacks.

Shadow Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. A non-evil Humanoid slain by this attack rises 24 hours later as a shadow under the vampire's control, unless the Humanoid is restored to life. The vampire can have no more than five shadows under its control at one time.

Umbral Grasp. The umbral vampire sends a giant hand of shadow to grab one creature it can see that is in dim light or darkness within 30 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be restrained by wisps of magical shadow for 1 minute. While restrained, the target takes 9 (2d8) necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The umbral vampire can have no more than two creatures restrained by its Umbral Grasp at a time.

Bonus Actions

Shadow Stealth. While in dim light or darkness, the umbral vampire takes the Hide action.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.