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Umbral Vampire

Size
Medium
Type
Fiend
Challenge Rating
7
Source
Tome of Beasts
Alignment
Chaotic-Evil
Armor Class
14
Speeds
0, fly 40
Walking Speed
0
Flying Speed
40
Strength Score
1
Dexterity Score
18
Constitution Score
15
Intelligence Score
14
Wisdom Score
14
Charisma Score
19
Saving Throws
Constitution, Charisma
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Umbral, Void Speech
Hit Points
84
Condition Immunities
Exhaustion 1, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Resistances
Resistant to Acid Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Necrotic Damage, Immune to Poison Damage
Languages
Aethyrian Common

Medium fiend, chaotic evil


Armor Class 14

Hit Points 84 (13d8+26)

Speed 0 ft., fly 40 ft. (hover)


STR
1 (−5)
DEX
18 (+4)
CON
15 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Con +7, Cha +7

Skills Perception +5, Stealth +7

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold, necrotic, poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 15

Languages Common, Umbral, Void Speech

Challenge 7 (2,900 XP)

Incorporeal Movement. The umbral vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. the umbral vampire's innate spellcasting ability is Charisma (spell save DC 15). The umbral vampire can innately cast the following spells, requiring no material components:

at will: mirror image, plane shift (plane of shadows only)

1/day each: bane (when in dim light or darkness only), black tentacles

Shadow Blend. When in dim light or darkness, the umbral vampire can Hide as a bonus action, even while being observed.

Strike from Shadow. The reach of the umbral vampire's umbral grasp attack increases by 10 feet and its damage increases by 4d6 when both the umbral vampire and the target of the attack are in dim light or darkness and the umbral vampire is hidden from its target.

Sunlight Sensitivity. While in direct sunlight, the umbral vampire has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Umbral Grasp. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) cold damage and the target's Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 hours later.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.