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Unhatched

Size
Small
Type
Undead
Challenge Rating
4
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
14
Speeds
30, fly 40
Walking Speed
30
Flying Speed
40
Strength Score
15
Dexterity Score
14
Constitution Score
16
Intelligence Score
18
Wisdom Score
10
Charisma Score
9
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
Common, Draconic
Hit Points
71
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Poisoned
Resistances
Vulnerable to Bludgeoning Damage, Resistant to Necrotic Damage, Resistant to Piercing Damage, Immune to Poison Damage
Languages
Aethyrian Common, Draconic

Small undead, chaotic evil


Armor Class 14 (natural armor)

Hit Points 71 (11d6+33)

Speed 30 ft., fly 40 ft.


STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
10 (+0)
CHA
9 (−1)

Skills Perception +2

Damage Vulnerabilities bludgeoning

Damage Resistances necrotic, piercing

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Common, Draconic

Challenge 4 (1,100 XP)

Hatred. Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.

Minor Magic Resistance (3/Day). As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.

Innate Spellcasting. The unhatched‘s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:
At will: chill touch, minor illusion
1/day: bane

Actions

Multiattack. The unhatched makes one bite attack and one claw attack.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.

Desiccating Breath (Recharge 5-6). The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.