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Unska

Size
Medium
Type
Fiend
Challenge Rating
5
Source
Black Flag SRD
Armor Class
17
Speeds
20, climb 20
Walking Speed
20
Climbing Speed
20
Strength Score
16
Dexterity Score
14
Constitution Score
14
Intelligence Score
8
Wisdom Score
10
Charisma Score
14
Vision
Darkvision (60ft)
Languages Ref
Abyssal,Common
Hit Points
88
Languages
Abyssal, Aethyrian Common

Medium fiend (Demon)


Armor Class 17 (natural armor)

Hit Points 88

Speed 20 ft., climb 20 ft.


STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
10 (+0)
CHA
14 (+2)

Damage Resistances Demonic Resilience

Damage Immunities charmed,frightened,Demonic Resilience

Senses darkvision 60 ft.

Languages Abyssal,Common

Challenge 5 (1,800 XP)

Demonic Resilience. The unska is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.

Magic Resistance. The unska has advantage on saves against spells and other magical effects.

Actions

Multiattack. The unska makes two Claw attacks and one Tongue attack, or it makes three Ink Blast attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. While poisoned, the target has disadvantage on saves against the unska's Whirl of Ink. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Tongue. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) piercing damage. The target must succeed on a DC 14 CON save, or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its HP maximum is reduced to 0.

Ink Blast. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 12 (3d6+2) poison damage, and the target must succeed on a DC 14 CON save or have disadvantage on the next save it makes against the unska's Whirl of Ink before the start of the unska's next turn.

Bonus Actions

Whirl of Ink. Tattoos leap off the unska's body and latch onto a creature the unska can see within 30 feet of it. The target must succeed on a DC 14 WIS save or be charmed, disoriented, or frightened (the unska's choice) until the end of its next turn. When a disoriented creature moves, it moves in a random direction.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.