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Ursa Polaris

Size
Large
Type
Monstrosity
Challenge Rating
7
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
15
Speeds
40, swim 30
Walking Speed
40
Swimming Speed
30
Strength Score
20
Dexterity Score
12
Constitution Score
18
Intelligence Score
4
Wisdom Score
16
Charisma Score
5
Skill Proficiencies
Athletics, Perception
Languages Ref
-
Hit Points
133
Resistances
Vulnerable to Fire Damage, Immune to Cold Damage

Large monstrosity, neutral evil


Armor Class 15 (natural armor)

Hit Points 133 (14d10+56)

Speed 40 ft., swim 30 ft.


STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
4 (−3)
WIS
16 (+3)
CHA
5 (−3)

Skills Athletics +8, Perception +6

Damage Vulnerabilities fire

Damage Immunities cold

Senses passive Perception 16

Languages -

Challenge 7 (2,900 XP)

Keen Smell. The ursa polaris has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The ursa polaris has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Multiattack. The ursa polaris makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) cold damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Cold Breath (Recharge 5-6). The ursa polaris exhales a blast of freezing wind and shards of ice in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) cold damage and 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one.

Hypnotic Array (Recharge 5-6). The ursa polaris sways its back, causing the ice formations on its shoulders to catch available light. Each creature within 30 feet of the ursa polaris that sees the light pattern must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) radiant damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature takes any damage or if another creature takes an action to shake it out of its stupor.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.