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Ushabti

Size
Large
Type
Construct
Challenge Rating
9
Source
Tome of Beasts
Alignment
Unaligned
Armor Class
18
Speeds
30
Walking Speed
30
Strength Score
21
Dexterity Score
17
Constitution Score
20
Intelligence Score
11
Wisdom Score
19
Charisma Score
9
Saving Throws
Constitution, Charisma
Skill Proficiencies
Arcana, History, Perception
Vision
Darkvision (60ft)
Languages Ref
Ancient language of DM's choice
Hit Points
105
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Immune to Poison Damage, Immune to Non-Magical Damage

Large construct, unaligned


Armor Class 18 (natural armor)

Hit Points 105 (10d10+50)

Speed 30 ft.


STR
21 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
11 (+0)
WIS
19 (+4)
CHA
9 (−1)

Saving Throws Con +7, Cha +3

Skills Arcana +4, History +4, Perception +8

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 18

Languages Ancient language of DM's choice

Challenge 9 (5,000 XP)

Dynastic Aura. A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the ushabti's next turn, can't cast spells that require a verbal component or speak louder than a whisper. If a creature's saving throw is successful, the creature is immune to this ushabti's Dynastic Aura for the next 24 hours.

Healing Leech. If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half.

Immutable Form. The ushabti is immune to any spell or effect that would alter its form.

Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects.

Magic Weapons. The ushabti's weapon attacks are magical.

Actions

Multiattack. The ushabti makes one attack with Medjai's scepter and one with its khopesh.

Medjai's Scepter. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.

Khopesh. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Description

The eye sockets in a large, ornate death mask suddenly ignite with a golden radiance. With the creak of long-unused limbs, this towering figure in ancient armor raises a khopesh and scepter once more.
Tomb Servants. Ushabtis were placed in ancient tombs as servants for the tomb’s chief occupants in the afterlife. They are long-lasting constructs that can tend to physical work and maintenance inside sealed tombs where flesh-and-blood laborers couldn’t survive.
Slaughter Tomb Robbers. Ushabtis are most commonly encountered in their roles as guardians—a function they fulfill very effectively. An ushabti is sometimes obvious from the blood of its victims, staining its form. Some tombs are littered with bones of tomb robbers an ushabti has dispatched.
Khopesh and Scepter. Most ushabtis have human faces and proportions, with features resembling a death mask. When at rest, they stand or lie with arms folded across their chests, clutching their scepter and khopesh. Many variations have been found, however, including some that are completely inhuman, animal‑headed, or that have abstract or fanciful designs such as a sun sphere head or a body made entirely of papyrus scrolls.
Constructed Nature. An ushabti doesn’t require air, food, drink, or sleep.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.