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Valkyrie (Tome of Beasts 2023)

Size
Medium
Type
Celestial
Challenge Rating
11
Source
Tome of Beasts 2023
Alignment
Neutral
Armor Class
18
Speeds
60, fly 30
Walking Speed
60
Flying Speed
30
Strength Score
18
Dexterity Score
18
Constitution Score
16
Intelligence Score
12
Wisdom Score
19
Charisma Score
18
Saving Throws
Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Perception
Vision
True Sight (60ft))
Languages Ref
all, telepathy 60 ft.
Hit Points
150
Condition Immunities
Frightened, Poisoned
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Immune to Poison Damage, Immune to Non-Magical Damage
Languages
All, Telepathy (60ft)

Medium celestial, Neutral


Armor Class 18 (chain mail, shield)

Hit Points 150 (20d8 + 60)

Speed 60 ft., fly 30 ft.


STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
19 (+4)
CHA
18 (+4)

Saving Throws Con +11, Int +5, Wis +8, Cha +12

Skills Perception +8

Damage Vulnerabilities False

Damage Resistances acid, cold, fire, lightning, thunder

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities frightened, poisoned

Senses truesight 60 ft., passive Perception 18

Languages all, telepathy 60 ft.

Challenge 11 (7,200 XP)

Aura of Valor. Friendly creatures wielding weapons within 30 feet of the valkyrie have advantage on weapon attack rolls and ability checks. At the start of each of its turns, the valkyrie can choose to exclude any number of friendly creatures from this aura (no action required).

Immortal Nature. The valkyrie doesn't require food, drink, or sleep.

Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.

Radiant Weapons. The valkyrie's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 16 (3d10) radiant damage (included in the attack).

Actions

Multiattack. The valkyrie can use its Gaze of Doom. It then makes two Longsword attacks and one Spear attack, or it makes three Radiant Bolt attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 16 (3d10) radiant damage.

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 16 (3d10) radiant damage.

Radiant Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 26 (4d10 + 4) radiant damage.

Gaze of Doom. The valkyrie's gaze foretells a doomed fate for one creature the valkyrie can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Healing Touch (4/Day). The valkyrie touches another creature. The target magically regains 21 (6d6) hp and is freed from any curse, disease, poison, blindness, or deafness.

Reactions

Ascension. When a friendly creature the valkyrie can see and within its Aura of Valor is reduced to 0 hp while engaged in melee combat, the valkyrie can reincarnate the creature as a gladiator. If the gladiator reduces at least three creatures to 0 hp within 1 minute of its reincarnation, it transforms into an einherjar. The valkyrie can provide ascension to up to two creatures each hour with this reaction.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.