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Vampire Familiar

Size
Small
Type
Humanoid
Challenge Rating
3
Source
System Reference Document 5.2.1
Alignment
Neutral-Evil
Armor Class
15
Speeds
30, swim 15, climb 30
Walking Speed
30
Swimming Speed
15
Climbing Speed
30
Strength Score
17
Dexterity Score
16
Constitution Score
15
Intelligence Score
10
Wisdom Score
10
Charisma Score
14
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Perception, Persuasion, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common plus one other language
Hit Points
65
Resistances
Resistant to Necrotic Damage

Small humanoid, neutral evil


Armor Class 15 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 30 ft., climb 30 ft., swim 15 ft.


STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)

Saving Throws Dex +5, Wis +2

Skills Perception +4, Persuasion +4, Stealth +7

Damage Resistances necrotic

Senses darkvision 60 ft., passive Perception 14

Languages Common plus one other language

Challenge 3 (700 XP)

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.