Vampire Familiar
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 3
- Source
- System Reference Document 5.2.1
- Alignment
- Neutral-Evil
- Armor Class
- 15
- Speeds
- 30, swim 15, climb 30
- Walking Speed
- 30
- Swimming Speed
- 15
- Climbing Speed
- 30
- Strength Score
- 17
- Dexterity Score
- 16
- Constitution Score
- 15
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 14
- Saving Throws
- Dexterity, Wisdom
- Skill Proficiencies
- Perception, Persuasion, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common plus one other language
- Hit Points
- 65
- Resistances
- Resistant to Necrotic Damage
Small humanoid, neutral evil
Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., climb 30 ft., swim 15 ft.
- STR
- 17 (+3)
- DEX
- 16 (+3)
- CON
- 15 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Saving Throws Dex +5, Wis +2
Skills Perception +4, Persuasion +4, Stealth +7
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 14
Languages Common plus one other language
Challenge 3 (700 XP)
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility. The familiar takes the Dash or Disengage action.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.