Vampire Spawn (Monstrous Menagerie)
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 4
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 30, climb 30
- Walking Speed
- 30
- Climbing Speed
- 30
- Strength Score
- 18
- Dexterity Score
- 16
- Constitution Score
- 18
- Intelligence Score
- 10
- Wisdom Score
- 14
- Charisma Score
- 14
- Saving Throws
- Dexterity, Wisdom
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- the languages it knew in life
- Hit Points
- 76
- Resistances
- Vulnerable to Radiant Damage, Resistant to Necrotic Damage, Resistant to Non-Magical Damage
Medium undead
Armor Class 15
Hit Points 76 (9d8+36)
Speed 30 ft., climb 30 ft.
- STR
- 18 (+4)
- DEX
- 16 (+3)
- CON
- 18 (+4)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 14 (+2)
Saving Throws Dex +5, Wis +4
Skills Perception +4, Stealth +5
Damage Vulnerabilities radiant
Damage Resistances necrotic; damage from nonmagical, non-silvered weapons
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 4 (1,100 XP)
Regeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn.
Spider Climb. The vampire can climb even on difficult surfaces and upside down on ceilings.
Vampire Weaknesses. Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait.
Actions
Multiattack. The vampire makes two attacks only one of which can be a bite attack.
Grab. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The target is grappled (escape DC 14).
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target that is grappled incapacitated restrained or willing. Hit: 9 (1d10 + 4) piercing damage plus 14 (4d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack it dies.
Reactions
Hissing Scuttle (1/Day). When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.