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Vampire Thrall

Size
Medium
Type
Humanoid
Challenge Rating
1
Source
Black Flag SRD
Armor Class
13
Speeds
30, climb 10
Walking Speed
30
Climbing Speed
10
Strength Score
14
Dexterity Score
20
Constitution Score
18
Intelligence Score
10
Wisdom Score
12
Charisma Score
14
Vision
Darkvision (30ft)
Languages Ref
any one language (usually Common)
Hit Points
40

Medium humanoid (Any Lineage)


Armor Class 13

Hit Points 40

Speed 30 ft., climb 10 ft.


STR
14 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)

Damage Resistances exhaustion

Senses darkvision 30 ft.

Languages any one language (usually Common)

Challenge 1 (200 XP)

Blood-Bound. If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week, and it loses darkvision and its Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood.

Limited Regeneration. The thrall regains 2 HP at the start of its turn if it has at least 1 HP and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn.

Spider Climb. The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the thrall has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight.

Actions

Multiattack. The vampire thrall makes two Rapier attacks.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Reactions

Repay the Gift. When a friendly vampire the thrall can see within 5 feet of it is hit by an attack that would reduce the vampire to 0 HP, the thrall can give some of its life force to save the vampire. The thrall loses 10 (3d6) HP, and the vampire regains HP equal to that amount.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.