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Vampiric Vanguard

Size
Medium
Type
Undead
Challenge Rating
7
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
14
Speeds
40, climb 20
Walking Speed
40
Climbing Speed
20
Strength Score
19
Dexterity Score
16
Constitution Score
18
Intelligence Score
11
Wisdom Score
10
Charisma Score
8
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Perception
Languages Ref
the languages it knew in life
Hit Points
127
Resistances
Resistant to Necrotic Damage

Medium undead, neutral evil


Armor Class 14 (natural armor)

Hit Points 127 (15d8+60)

Speed 40 ft., climb 20 ft.


STR
19 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (−1)

Saving Throws Dex +6, Wis +3

Skills Perception +0

Damage Resistances necrotic; nonmagic B/P/S attacks

Senses darkvision 60', passive Perception 13

Languages the languages it knew in life

Challenge 7 (2,900 XP)

Bloodthirsty. When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead.

Spider Climb. Difficult surfaces even ceilings no ability check.

Vampire Weaknesses. Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks.

Actions

Multiattack. One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount.

Bite. Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0.

Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.

Bonus Actions

Fleet of Foot. Takes the Dash action.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.