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Vangsluagh

Size
Medium
Type
Aberration
Challenge Rating
4
Source
Tome of Beasts 2
Alignment
Chaotic-Evil
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
12
Dexterity Score
17
Constitution Score
18
Intelligence Score
10
Wisdom Score
10
Charisma Score
16
Vision
Darkvision (60ft)
Languages Ref
Void Speech
Hit Points
85
Condition Immunities
Deafened
Resistances
Immune to Thunder Damage

Medium aberration, chaotic evil


Armor Class 13

Hit Points 85 (10d8+40)

Speed 30 ft.


STR
12 (+1)
DEX
17 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)

Damage Immunities thunder

Condition Immunities deafened

Senses darkvision 60 ft., passive Perception 10

Languages Void Speech

Challenge 4 (1,100 XP)

Constant Racket. The vangsluagh has disadvantage on Dexterity (Stealth) checks.

Distracting Cacophony. The vangsluagh constantly emits a din of bleats, trills, and trumpets. A creature that casts a spell while it is within 30 feet of the vangsluagh must make a DC 13 Intelligence, Wisdom, or Charisma saving throw. (The type of saving throw required is dependent on the spellcasting creature's spellcasting ability score.) On a failed save, the spell isn't cast, and the spell slot isn't expended. In addition, a creature that starts its turn within 30 feet of the vangsluagh and is maintaining concentration on a spell must succeed on a DC 13 Constitution saving throw or it loses concentration on the spell.

Actions

Multiattack. The vangsluagh makes two tentacle lash attacks.

Tentacle Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Sonic Bullet. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (3d6) thunder damage, and the target must make a DC 13 Constitution saving throw or be deafened until the end of its next turn.

Agonizing Trill (Recharge After a Short or Long Rest). The vangsluagh increases the pitch of its cacophony to deadly levels. Each creature within 30 feet of the vangsluagh must make a DC 13 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

A writhing mass of hundreds of rubbery, blue-grey tentacles rises from a human sized pair of legs ending in elephantine feet. Each tentacle ends in an eerily human-looking mouth._
Damned Pipers. Vangsluagh create a din everywhere they go; the mouths on their tentacles perpetually scream, whistle, bleat, growl, and cry. Even in instances where a vangsluagh may want a quiet entrance or stealthy ambush, their own bodies betray them. Stories have emerged from their magic-blasted homeland of vangsluagh that are capable of silencing the noise surrounding them.
Defilers of Beauty. Vangsluagh despise pretty things, be they creature, object, or structure. Given the opportunity, a vangsluagh prefers spending its time smashing beautiful things to bits. The absence of beauty doesn’t always calm these creatures, however. They target living creatures as a priority in such occurrences.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.