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Vent Linnorm

Size
Gargantuan
Type
Dragon
Challenge Rating
16
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
19
Speeds
20, swim 80
Walking Speed
20
Swimming Speed
80
Strength Score
25
Dexterity Score
14
Constitution Score
23
Intelligence Score
14
Wisdom Score
14
Charisma Score
17
Saving Throws
Strength, Dexterity, Constitution, Charisma
Skill Proficiencies
Intimidation, Perception, Survival
Vision
Blindsight (60ft), Darkvision (120ft)
Languages Ref
Common, Draconic
Hit Points
247
Resistances
Resistant to Fire Damage, Immune to Cold Damage
Languages
Aethyrian Common, Draconic

Gargantuan dragon, neutral evil


Armor Class 19 (natural armor)

Hit Points 247 (15d20+90)

Speed 20 ft., swim 80 ft.


STR
25 (+7)
DEX
14 (+2)
CON
23 (+6)
INT
14 (+2)
WIS
14 (+2)
CHA
17 (+3)

Saving Throws Str +12, Dex +7, Con +11, Cha +8

Skills Intimidation +8, Perception +7, Survival +7

Damage Resistances fire

Damage Immunities cold

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17

Languages Common, Draconic

Challenge 16 (15,000 XP)

Amphibious. The linnorm can breathe air and water.

Blood Scent. The linnorm can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the linnorm has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn't have all its hp.

Actions

Multiattack. The linnorm can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 14 (4d6) necrotic damage.

Tail. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. The target is grappled (escape DC 18) if it is a Large or smaller creature and the linnorm doesn't have two other creatures grappled. Until this grapple ends, the target is restrained.

Frightful Presence. Each creature of the linnorm's choice that is within 120 feet of the linnorm and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the linnorm's Frightful Presence for the next 24 hours.

Inky Breath (Recharge 5-6). The linnorm exhales a cloud of briny ink in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failure, a creature takes 52 (15d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

The immense reptile soars through the water, long and sleek. Its powerful tail undulates rhythmically, threatening all in its terrifying wake._
Terrors of the Deep. Vent linnorms live near hydrothermal fissures located in the deepest parts of the ocean. When they are not hunting, they can be found basking in their lairs, enjoying the dark, warm waters of their homes. They are proficient hunters whose diet includes all varieties of sharks and whales, giant squid, Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.