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Vexxeh

Size
Huge
Type
Fiend
Challenge Rating
6
Source
Tome of Beasts 2
Alignment
Lawful-Evil
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
20
Dexterity Score
13
Constitution Score
19
Intelligence Score
12
Wisdom Score
10
Charisma Score
12
Saving Throws
Strength, Wisdom
Skill Proficiencies
Intimidation
Vision
True Sight (60ft))
Languages Ref
Common, Infernal
Hit Points
94
Condition Immunities
Poisoned, Unconscious
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Aethyrian Common, Infernal

Huge fiend, lawful evil


Armor Class 15 (natural armor)

Hit Points 94 (9d12+36)

Speed 40 ft.


STR
20 (+5)
DEX
13 (+1)
CON
19 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)

Saving Throws Str +8, Wis +3

Skills Intimidation +4

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned, unconscious

Senses truesight 60 ft., passive Perception 10

Languages Common, Infernal

Challenge 6 (2,300 XP)

Four-Legged Lope. When the vexxeh uses its action to Dash, it moves at three times its speed.

Weak Willed. The vexxeh has disadvantage on saving throws against being charmed.

Actions

Multiattack. The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Description

This bestial creature would stand over 15 feet tall if erect but is more comfortable crouched with its knuckles resting on the ground. It wears a pair of trousers and a vest, both obviously made for someone much smaller than it. Its cunning eyes belie a malignant intelligence._
Bound to Service. Though they are not devils, vexxeh are natives of the Hells. Their susceptibility to magical domination makes them ideal lieutenants for evil spellcasters. Once a vexxeh has agreed to serve a master, it adheres to the letter of the agreement that has been struck and refuses to break the contract even under the threat of destruction.
Lovers of Carnage. Vexxeh only know joy when they are harming living creatures. They relish battle, enjoying the opportunity to shed blood and break bones. More than combat, however, vexxeh enjoy torturing mortals, especially if there is no purpose to it. The psychic distress and trauma suffered by the victims of their torture makes vexxeh gleeful.
Fiendishly Polite. Despite their love of violence, vexxeh are unfailingly polite. They mimic the etiquette and social norms of their current master’s culture, going so far as to affect mannerisms of nobility. Even when rending a creature into bloody chunks, a vexxeh acts regretful and apologetic.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.