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Vile Barber (Tome of Beasts 2023)

Size
Small
Type
Fey
Challenge Rating
2
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
14
Speeds
30
Walking Speed
30
Strength Score
12
Dexterity Score
18
Constitution Score
10
Intelligence Score
10
Wisdom Score
8
Charisma Score
10
Skill Proficiencies
Acrobatics, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Goblin, Sylvan, Umbral
Hit Points
35
Condition Immunities
Frightened
Resistances
Resistant to Non-Magical Damage
Languages
Aethyrian Common, Goblin, Sylvan

Small fey, Chaotic Evil


Armor Class 14

Hit Points 35 (10d6)

Speed 30 ft.


STR
12 (+1)
DEX
18 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
8 (−1)
CHA
10 (+0)

Skills Acrobatics +3, Stealth +6

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons

Damage Immunities False

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin, Sylvan, Umbral

Challenge 2 (450 XP)

Blood Frenzy. The vile barber has advantage on melee attack rolls against any creature that doesn't have all its hp.

Actions

Multiattack. The vile barber makes two Straight Razor attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or lose 3 (1d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Straight Razor. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. Instead of dealing damage, the vile barber can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor.

Frightening Cut (Recharge 5-6). The vile barber makes one Straight Razor attack against a creature it can see within 5 feet of it. If the attack hits and deals damage, the target takes an extra 7 (2d6) necrotic damage, and each creature that can see the attack within 15 feet of the target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Hidden Step. The vile barber magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.