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Void Dragon Wyrmling (Tome of Beasts 2023)

Size
Medium
Type
Dragon
Challenge Rating
2
Source
Tome of Beasts 2023
Alignment
Chaotic-Neutral
Armor Class
17
Speeds
60, fly 30
Walking Speed
60
Flying Speed
30
Strength Score
16
Dexterity Score
10
Constitution Score
17
Intelligence Score
12
Wisdom Score
9
Charisma Score
17
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
Perception, Stealth
Vision
Blindsight (10ft), Darkvision (60ft)
Languages Ref
Common, Draconic, Void Speech
Hit Points
45
Condition Immunities
Charmed, Frightened
Resistances
Immune to Cold Damage
Languages
Aethyrian Common, Draconic

Medium dragon, Chaotic Neutral


Armor Class 17 (natural armor)

Hit Points 45 (6d8 + 18)

Speed 60 ft., fly 30 ft.


STR
16 (+3)
DEX
10 (+0)
CON
17 (+3)
INT
12 (+1)
WIS
9 (−1)
CHA
17 (+3)

Saving Throws Dex +2, Con +5, Wis +1, Cha +5

Skills Perception +3, Stealth +2

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities cold

Condition Immunities charmed, frightened

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages Common, Draconic, Void Speech

Challenge 2 (450 XP)

Chill of the Void. Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage.

Expert Void Traveler. The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Gravitic Breath. The dragon exhales localized gravity in a 15-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 13 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the start of the dragon's next turn.

Stellar Breath. The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Reactions

Void Twist. The dragon adds 2 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.