Void Dragon Wyrmling (Tome of Beasts 2023)
- Size
- Medium
- Type
- Dragon
- Challenge Rating
- 2
- Source
- Tome of Beasts 2023
- Alignment
- Chaotic-Neutral
- Armor Class
- 17
- Speeds
- 60, fly 30
- Walking Speed
- 60
- Flying Speed
- 30
- Strength Score
- 16
- Dexterity Score
- 10
- Constitution Score
- 17
- Intelligence Score
- 12
- Wisdom Score
- 9
- Charisma Score
- 17
- Saving Throws
- Dexterity, Constitution, Wisdom, Charisma
- Skill Proficiencies
- Perception, Stealth
- Vision
- Blindsight (10ft), Darkvision (60ft)
- Languages Ref
- Common, Draconic, Void Speech
- Hit Points
- 45
- Condition Immunities
- Charmed, Frightened
- Resistances
- Immune to Cold Damage
- Languages
- Aethyrian Common, Draconic
Medium dragon, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 60 ft., fly 30 ft.
- STR
- 16 (+3)
- DEX
- 10 (+0)
- CON
- 17 (+3)
- INT
- 12 (+1)
- WIS
- 9 (−1)
- CHA
- 17 (+3)
Saving Throws Dex +2, Con +5, Wis +1, Cha +5
Skills Perception +3, Stealth +2
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities cold
Condition Immunities charmed, frightened
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages Common, Draconic, Void Speech
Challenge 2 (450 XP)
Chill of the Void. Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage.
Expert Void Traveler. The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Gravitic Breath. The dragon exhales localized gravity in a 15-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 13 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the start of the dragon's next turn.
Stellar Breath. The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Reactions
Void Twist. The dragon adds 2 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.