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Voidling (Tome of Beasts 2023)

Size
Large
Type
Aberration
Challenge Rating
11
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
15
Speeds
50
Walking Speed
50
Strength Score
15
Dexterity Score
21
Constitution Score
15
Intelligence Score
14
Wisdom Score
16
Charisma Score
10
Saving Throws
Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Stealth
Vision
True Sight (60ft))
Languages Ref
Void Speech, telepathy 60 ft.
Hit Points
180
Condition Immunities
Exhaustion 1, Petrified, Prone
Resistances
Vulnerable to Radiant Damage, Immune to Necrotic Damage
Languages
Telepathy (60ft)

Large aberration, Chaotic Evil


Armor Class 15

Hit Points 180 (24d10 + 48)

Speed 50 ft.


STR
15 (+2)
DEX
21 (+5)
CON
15 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
10 (+0)

Saving Throws Con +6, Int +6, Wis +7, Cha +4

Skills Stealth +9

Damage Vulnerabilities radiant

Damage Resistances False

Damage Immunities necrotic

Condition Immunities exhaustion, petrified, prone

Senses truesight 60 ft., passive Perception 13

Languages Void Speech, telepathy 60 ft.

Challenge 11 (7,200 XP)

Darkness Regeneration. While in an area of dim light or darkness, the voidling regains 5 hp at the start of its turn if it has at least 1 hp.

Magic Resistance. The voidling has advantage on saving throws against spells and other magical effects.

Void Traveler. The voidling doesn't require air, food, drink, sleep, or ambient pressure.

Actions

Multiattack. The voidling makes four Shadow Tendril or Necrotic Bolt attacks. If two Necrotic Bolt attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.

Shadow Tendril. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) necrotic damage.

Necrotic Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

Shadow's Grasp (Recharge 5-6). The voidling releases a wave of small, grasping tendrils of shadow. Each creature within 20 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage and is restrained by tendrils of shadow for 1 minute. On a success, a creature takes half the damage and isn't restrained. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.