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Weirding Scroll

Size
Tiny
Type
Construct
Challenge Rating
1/2
Source
Creature Codex
Alignment
Unaligned
Armor Class
10
Speeds
0, fly 10
Walking Speed
0
Flying Speed
10
Strength Score
1
Dexterity Score
10
Constitution Score
15
Intelligence Score
16
Wisdom Score
10
Charisma Score
8
Saving Throws
Wisdom
Skill Proficiencies
Deception
Vision
Blindsight (60ft)
Languages Ref
all, telepathy 120 ft.
Hit Points
27
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Vulnerable to Fire Damage, Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Poison Damage, Immune to Psychic Damage
Languages
All, Telepathy (120ft)

Tiny construct, unaligned


Armor Class 10

Hit Points 27 (6d4+12)

Speed 0 ft., fly 10 ft.


STR
1 (−5)
DEX
10 (+0)
CON
15 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (−1)

Saving Throws Wis +2

Skills Deception +5

Damage Vulnerabilities fire

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive perception 10

Languages all, telepathy 120 ft.

Challenge 1/2 (100 XP)

Antimagic Susceptibility. The weirding scroll is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weirding scroll must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the weirding scroll remains motionless, it is indistinguishable from a normal scroll.

Actions

Dominate. A weirding scroll beguiles one humanoid that it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be charmed for 1 hour. The charmed creature obeys the telepathic commands of the weirding scroll to the best of its ability. This action works like the dominate person spell, except the weirding scroll doesn't need to concentrate to maintain the domination, and it can't take total and precise control of the target. The weirding scroll can have only one humanoid under its control at one time. If it dominates another, the effect on the previous target ends.

Tendril of Light. Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 3 (1d6) psychic damage plus 3 (1d6) radiant damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.