Wendigo
- Size
- Medium
- Type
- Monstrosity
- Challenge Rating
- 11
- Source
- Creature Codex
- Alignment
- Chaotic-Evil
- Armor Class
- 16
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 21
- Dexterity Score
- 18
- Constitution Score
- 16
- Intelligence Score
- 11
- Wisdom Score
- 16
- Charisma Score
- 12
- Skill Proficiencies
- Athletics, Perception, Stealth, Survival
- Vision
- Darkvision (120ft)
- Languages Ref
- Common
- Hit Points
- 150
- Condition Immunities
- Exhaustion 1, Stunned
- Resistances
- Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Fire Damage
- Languages
- Aethyrian Common
Medium monstrosity, chaotic evil
Armor Class 16 (natural armor)
Hit Points 150 (20d8+60)
Speed 40 ft.
- STR
- 21 (+5)
- DEX
- 18 (+4)
- CON
- 16 (+3)
- INT
- 11 (+0)
- WIS
- 16 (+3)
- CHA
- 12 (+1)
Skills Athletics +9, Perception +7, Stealth +8, Survival +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, fire
Condition Immunities exhaustion, stunned
Senses darkvision 120 ft., passive Perception 17
Languages Common
Challenge 11 (7,200 XP)
Aura of Starvation. A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.
Magic Resistance. The wendigo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.
Icy Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Frozen Spittle. Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.