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Wendigo

Size
Medium
Type
Monstrosity
Challenge Rating
11
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
16
Speeds
40
Walking Speed
40
Strength Score
21
Dexterity Score
18
Constitution Score
16
Intelligence Score
11
Wisdom Score
16
Charisma Score
12
Skill Proficiencies
Athletics, Perception, Stealth, Survival
Vision
Darkvision (120ft)
Languages Ref
Common
Hit Points
150
Condition Immunities
Exhaustion 1, Stunned
Resistances
Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Fire Damage
Languages
Aethyrian Common

Medium monstrosity, chaotic evil


Armor Class 16 (natural armor)

Hit Points 150 (20d8+60)

Speed 40 ft.


STR
21 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
12 (+1)

Skills Athletics +9, Perception +7, Stealth +8, Survival +7

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold, fire

Condition Immunities exhaustion, stunned

Senses darkvision 120 ft., passive Perception 17

Languages Common

Challenge 11 (7,200 XP)

Aura of Starvation. A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.

Magic Resistance. The wendigo has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.

Icy Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Frozen Spittle. Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.