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Werebear

Size
Medium
Type
Humanoid
Challenge Rating
5
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
11
Speeds
30, climb 30
Walking Speed
30
Climbing Speed
30
Strength Score
18
Dexterity Score
10
Constitution Score
16
Intelligence Score
10
Wisdom Score
12
Charisma Score
12
Skill Proficiencies
Perception
Languages Ref
Common
Hit Points
135
Resistances
Immune to Non-Magical Damage
Languages
Aethyrian Common

Medium humanoid


Armor Class 11

Hit Points 135 (18d8+54)

Speed 30 ft., climb 30 ft.


STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)

Skills Perception +4

Damage Immunities damage from nonmagical, non-silvered weapons

Senses passive Perception 16

Languages Common

Challenge 5 (1,800 XP)

Keen Smell. The werebear has advantage on Perception checks that rely on smell.

Wolfsbane. Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.

Actions

Multiattack. The werebear makes two claw attacks two greataxe attacks or two handaxe attacks.

Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the werebear can't use its greataxe and can't attack a different target with its claw.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a humanoid it makes a DC 14 Constitution saving throw. On a failure it is cursed with werebear lycanthropy.

Bonus Actions

Shapeshift. The werebear changes its form to a Large bear, a Large bear-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged except for its size. It can't speak in bear form. Its equipment is not transformed. It reverts to its true form if it dies.

Frenzied Bite (While Bloodied. The werebear makes a bite attack.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.