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Whisperer in Darkness

Size
Medium
Type
Aberration
Challenge Rating
15
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
15
Dexterity Score
19
Constitution Score
21
Intelligence Score
25
Wisdom Score
18
Charisma Score
16
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Arcana, Deception, Medicine, Perception, Stealth
Vision
True Sight (120ft)
Languages Ref
all, telepathy 60 ft.
Hit Points
142
Condition Immunities
Frightened, Charmed, Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage, Immune to Psychic Damage
Languages
All, Telepathy (60ft)

Medium aberration, neutral evil


Armor Class 17 (natural armor)

Hit Points 142 (15d8+75)

Speed 30 ft.


STR
15 (+2)
DEX
19 (+4)
CON
21 (+5)
INT
25 (+7)
WIS
18 (+4)
CHA
16 (+3)

Saving Throws Con +10, Wis +9, Cha +8

Skills Arcana +17, Deception +13, Medicine +9, Perception +9, Stealth +9

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver

Damage Immunities psychic, poison

Condition Immunities frightened, charmed, poisoned

Senses truesight 120 ft., passive Perception 19

Languages all, telepathy 60 ft.

Challenge 15 (13,000 XP)

Disquieting Technology. The whisperer is a highly advanced being that often carries pieces of powerful wands of fireballs shaped like staves with peculiar triggers, eyes of the eagle shaped as a pair of cylinders, or a helm of telepathy in the form of a glowing metal disc adhered to the side of the creature's head.

Magic Resistance. The whisperer has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The whisperer's innate spellcasting ability is Intelligence (spell save DC 20). The whisperer can innately cast the following spells, requiring no material components:
At will: alter self, detect magic, detect thoughts, disguise self, fear, identify, invisibility (self only), misty step, sleep, suggestion
3/day each: confusion, dimension door, disintegrate, dream, modify memory, plane shift, teleport
1/day each: feeblemind, meteor swarm, mind blank, weird

Actions

Multiattack. The whisperer in the darkness makes two Grasp of the Void attacks.

Grasp of the Void. Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (6d6) force damage, and the target must succeed on a DC 18 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.