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Will-o-Wisp (Monstrous Menagerie)

Size
Small
Type
Undead
Challenge Rating
2
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
17
Speeds
0, fly 50
Walking Speed
0
Flying Speed
50
Strength Score
2
Dexterity Score
24
Constitution Score
10
Intelligence Score
12
Wisdom Score
14
Charisma Score
12
Vision
Darkvision (120ft)
Languages Ref
the languages it knew in life
Hit Points
28
Condition Immunities
Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Necrotic Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Lightning Damage, Immune to Poison Damage

Small undead


Armor Class 17

Hit Points 28 (8d6)

Speed 0 ft., fly 50 ft.


STR
2 (−4)
DEX
24 (+7)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)

Damage Resistances acid, cold, fire, necrotic, thunder; damage from nonmagical weapons

Damage Immunities lightning, poison

Condition Immunities fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 120 ft., passive Perception 12

Languages the languages it knew in life

Challenge 2 (450 XP)

Conductive. Each time a creature touches the will-o-wisp or hits it with a metal melee weapon for the first time on a turn, the creature takes 7 (2d6) lightning damage. This trait doesnt function while the will-o-wisps glow is extinguished.

Insubstantial. The will-o-wisp can't pick up or move objects or creatures. It can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.

Treasure Sense. The will-o-wisp knows the location of coins, gems, and other nonmagical wealth within 500 feet.

Undead Nature. A will-o-wisp doesnt require air, sustenance, or sleep.

Actions

Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) lightning damage. The will-o-wisp can't make this attack while its glow is extinguished.

Bonus Actions

Illumination. The will-o-wisp alters the radius of its glow (shedding bright light in a 5- to 20-foot radius and dim light for the same number of feet beyond that radius), changes the color of its glow, or extinguishes its glow (making it invisible).

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.