Will-o-Wisp (Monstrous Menagerie)
- Size
- Small
- Type
- Undead
- Challenge Rating
- 2
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 17
- Speeds
- 0, fly 50
- Walking Speed
- 0
- Flying Speed
- 50
- Strength Score
- 2
- Dexterity Score
- 24
- Constitution Score
- 10
- Intelligence Score
- 12
- Wisdom Score
- 14
- Charisma Score
- 12
- Vision
- Darkvision (120ft)
- Languages Ref
- the languages it knew in life
- Hit Points
- 28
- Condition Immunities
- Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Necrotic Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Lightning Damage, Immune to Poison Damage
Small undead
Armor Class 17
Hit Points 28 (8d6)
Speed 0 ft., fly 50 ft.
- STR
- 2 (−4)
- DEX
- 24 (+7)
- CON
- 10 (+0)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 12 (+1)
Damage Resistances acid, cold, fire, necrotic, thunder; damage from nonmagical weapons
Damage Immunities lightning, poison
Condition Immunities fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 12
Languages the languages it knew in life
Challenge 2 (450 XP)
Conductive. Each time a creature touches the will-o-wisp or hits it with a metal melee weapon for the first time on a turn, the creature takes 7 (2d6) lightning damage. This trait doesnt function while the will-o-wisps glow is extinguished.
Insubstantial. The will-o-wisp can't pick up or move objects or creatures. It can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.
Treasure Sense. The will-o-wisp knows the location of coins, gems, and other nonmagical wealth within 500 feet.
Undead Nature. A will-o-wisp doesnt require air, sustenance, or sleep.
Actions
Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) lightning damage. The will-o-wisp can't make this attack while its glow is extinguished.
Bonus Actions
Illumination. The will-o-wisp alters the radius of its glow (shedding bright light in a 5- to 20-foot radius and dim light for the same number of feet beyond that radius), changes the color of its glow, or extinguishes its glow (making it invisible).
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.