Wind Eater
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 2
- Source
- Creature Codex
- Alignment
- Lawful-Evil
- Armor Class
- 14
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 8
- Dexterity Score
- 18
- Constitution Score
- 14
- Intelligence Score
- 12
- Wisdom Score
- 16
- Charisma Score
- 13
- Saving Throws
- Constitution, Wisdom
- Skill Proficiencies
- Perception, Stealth
- Vision
- True Sight (60ft))
- Languages Ref
- understands Common but can't speak
- Hit Points
- 65
- Condition Immunities
- Charmed, Exhaustion 1, Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Necrotic Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Medium undead, lawful evil
Armor Class 14
Hit Points 65 (10d8+20)
Speed 30 ft.
- STR
- 8 (−1)
- DEX
- 18 (+4)
- CON
- 14 (+2)
- INT
- 12 (+1)
- WIS
- 16 (+3)
- CHA
- 13 (+1)
Saving Throws Con +4, Wis +5
Skills Perception +5, Stealth +6
Damage Resistances acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses truesight 60 ft., passive Perception 15
Languages understands Common but can't speak
Challenge 2 (450 XP)
Aura of Silence. A creature within 120 feet of the wind eater has disadvantage on Wisdom (Perception) checks that rely on hearing. All creatures within 20 feet of the wind eater are immune to thunder damage and are deafened. This trait works like the silence spell, except the effect moves with the wind eater and persists unless it is incapacitated or until it dies.
Incorporeal Movement. The wind eater can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Shadow Blend. As a bonus action while in dim light or darkness, the wind eater becomes invisible. The invisibility lasts until the wind eater uses a bonus action to end it or until the wind eater attacks, is in bright light, or is incapacitated. Any equipment the wind eater wears or carries is invisible with it.
Innate Spellcasting. The wind eater's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring only somatic components:
At will: silent image
3/day each: blur, major image
1/day: mirage arcane
Actions
Multiattack. The wind eater makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.