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Wind's Harp

Size
Medium
Type
Fiend
Challenge Rating
4
Source
Creature Codex
Alignment
Lawful-Evil
Armor Class
12
Speeds
30, fly 10
Walking Speed
30
Flying Speed
10
Strength Score
10
Dexterity Score
13
Constitution Score
10
Intelligence Score
10
Wisdom Score
10
Charisma Score
19
Saving Throws
Wisdom, Charisma
Skill Proficiencies
Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Infernal
Hit Points
63
Condition Immunities
Poisoned
Resistances
Immune to Cold Damage, Immune to Fire Damage, Immune to Poison Damage
Languages
Aethyrian Common, Infernal

Medium fiend (devil), lawful evil


Armor Class 12 (natural armor)

Hit Points 63 (14d8)

Speed 30 ft., fly 10 ft.


STR
10 (+0)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
19 (+4)

Saving Throws Wis +2, Cha +6

Skills Stealth +5

Damage Immunities cold, fire, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common, Infernal

Challenge 4 (1,100 XP)

False Appearance. While the wind's harp devil remains motionless, it is indistinguishable from an ordinary object.

Magic Resistance. The wind's harp devil has advantage on saving throws against spells and other magical effects.

Strong Winds. The wind's harp devil has advantage on attack rolls against a creature if at least one of its allies is an air elemental, wind demon, or similar creature of air, is within 20 feet of the target, and isn't incapacitated. rP

Actions

Multiattack. The wind's harp devil makes two infernal noise attacks.

Infernal Noise. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 9 (2d8) psychic damage plus 3 (1d6) thunder damage.

Hellish Chorus (Recharge 5-6). The wind's harp devil creates an infernal cacophony. Each creature within 30 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) psychic damage and 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one. Devils are immune to the hellish chorus.

Reactions

Diabolical Countersong. When a spell is cast within 60 feet of it, the wind's harp devil plays a single, infernal note, interrupting the spell. This reaction works like the counterspell spell, except it only works on spells of 3rd level or lower.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.