Wind's Harp
- Size
- Medium
- Type
- Fiend
- Challenge Rating
- 4
- Source
- Creature Codex
- Alignment
- Lawful-Evil
- Armor Class
- 12
- Speeds
- 30, fly 10
- Walking Speed
- 30
- Flying Speed
- 10
- Strength Score
- 10
- Dexterity Score
- 13
- Constitution Score
- 10
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 19
- Saving Throws
- Wisdom, Charisma
- Skill Proficiencies
- Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Infernal
- Hit Points
- 63
- Condition Immunities
- Poisoned
- Resistances
- Immune to Cold Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages
- Aethyrian Common, Infernal
Medium fiend (devil), lawful evil
Armor Class 12 (natural armor)
Hit Points 63 (14d8)
Speed 30 ft., fly 10 ft.
- STR
- 10 (+0)
- DEX
- 13 (+1)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 19 (+4)
Saving Throws Wis +2, Cha +6
Skills Stealth +5
Damage Immunities cold, fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Infernal
Challenge 4 (1,100 XP)
False Appearance. While the wind's harp devil remains motionless, it is indistinguishable from an ordinary object.
Magic Resistance. The wind's harp devil has advantage on saving throws against spells and other magical effects.
Strong Winds. The wind's harp devil has advantage on attack rolls against a creature if at least one of its allies is an air elemental, wind demon, or similar creature of air, is within 20 feet of the target, and isn't incapacitated. rP
Actions
Multiattack. The wind's harp devil makes two infernal noise attacks.
Infernal Noise. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 9 (2d8) psychic damage plus 3 (1d6) thunder damage.
Hellish Chorus (Recharge 5-6). The wind's harp devil creates an infernal cacophony. Each creature within 30 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) psychic damage and 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one. Devils are immune to the hellish chorus.
Reactions
Diabolical Countersong. When a spell is cast within 60 feet of it, the wind's harp devil plays a single, infernal note, interrupting the spell. This reaction works like the counterspell spell, except it only works on spells of 3rd level or lower.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.