Wirbeln Fungi
- Size
- Small
- Type
- Plant
- Challenge Rating
- 1
- Source
- Creature Codex
- Alignment
- Lawful-Neutral
- Armor Class
- 13
- Speeds
- 20, fly 20
- Walking Speed
- 20
- Flying Speed
- 20
- Strength Score
- 8
- Dexterity Score
- 16
- Constitution Score
- 13
- Intelligence Score
- 10
- Wisdom Score
- 12
- Charisma Score
- 10
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Druidic, Elvish, Sylvan
- Hit Points
- 16
- Condition Immunities
- Blinded, Deafened, Frightened, Poisoned
- Languages
- Aethyrian Common, Druidic, Elvish, Sylvan
Small plant, lawful neutral
Armor Class 13
Hit Points 16 (3d8+3)
Speed 20 ft., fly 20 ft.
- STR
- 8 (−1)
- DEX
- 16 (+3)
- CON
- 13 (+1)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Skills Perception +3, Stealth +5
Condition Immunities blinded, deafened, frightened, poisoned
Senses darkvision 60 ft., passive perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 1 (200 XP)
Natural Appearance. While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Poison Needle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spore Cloud. (Recharge 5-6). The wirbeln ejects spores in a 15foot cone. All creatures that are not wirbeln fungi must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be subject to one of the following effects for 1 minute, depending on the wirbeln's color: green is poisoned; red is blinded; yellow is incapacitated; blue is paralyzed; purple is frightened; and black is 5 (2d4) poison damage each round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.