Witch Queen
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 5
- Source
- Creature Codex
- Alignment
- Chaotic-Evil
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 9
- Dexterity Score
- 16
- Constitution Score
- 14
- Intelligence Score
- 11
- Wisdom Score
- 9
- Charisma Score
- 16
- Skill Proficiencies
- Arcana, Stealth
- Vision
- Darkvision (120ft)
- Languages Ref
- Common, Dwarvish, Undercommon
- Hit Points
- 77
- Languages
- Aethyrian Common, Dwarvish, Undercommon
Small humanoid (derro), chaotic evil
Armor Class 15 (studded leather armor)
Hit Points 77 (14d6+28)
Speed 30 ft.
- STR
- 9 (−1)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 9 (−1)
- CHA
- 16 (+3)
Skills Arcana +3, Stealth +6
Senses darkvision 120 ft., passive Perception 9
Languages Common, Dwarvish, Undercommon
Challenge 5 (1,800 XP)
Heightened Spell (3/Day). As a bonus action, a target of the witch queen's choice within 60 feet of her has disadvantage on its saving throw against her next spell.
Magic Resistance. The witch queen has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the witch queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The witch queen is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, message, ray of frost
1st level (4 slots): burning hands, magic missile, sleep
2nd level (3 slots): invisibility, spider climb, suggestion
3rd level (3 slots): blink, fear, lightning bolt
4th level (2 slots): blight, confusion
Actions
Maddening Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or use its reaction to move up to its speed and make a melee attack against the nearest enemy of the witch queen.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.