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Woodwose

Size
Medium
Type
Humanoid
Challenge Rating
1/2
Source
Creature Codex
Alignment
Chaotic-Neutral
Armor Class
13
Speeds
30, climb 20
Walking Speed
30
Climbing Speed
20
Strength Score
16
Dexterity Score
12
Constitution Score
11
Intelligence Score
10
Wisdom Score
14
Charisma Score
8
Skill Proficiencies
Nature, Perception, Stealth, Survival
Languages Ref
Common, Elvish, Sylvan
Hit Points
27
Languages
Aethyrian Common, Elvish, Sylvan

Medium humanoid, chaotic neutral


Armor Class 13 (natural armor)

Hit Points 27 (6d8)

Speed 30 ft., climb 20 ft.


STR
16 (+3)
DEX
12 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (−1)

Skills Nature +2, Perception +4, Stealth +3, Survival +4

Senses passive Perception 14

Languages Common, Elvish, Sylvan

Challenge 1/2 (100 XP)

Fey Touched. The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.

Speak with Beasts and Plants. The woodwose can communicate with beasts and plants as if they shared a language.

Innate Spellcasting. The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components:
At will: shillelagh
3/day: pass without trace
1/day: entangle

Actions

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.