Wraith
- Size
- Medium
- Type
- Undead
- Alignment
- Neutral-Evil
- Armor Class
- 13
- Speeds
- fly 60
- Strength Score
- 6
- Dexterity Score
- 16
- Constitution Score
- 16
- Intelligence Score
- 12
- Wisdom Score
- 14
- Charisma Score
- 15
- Vision
- Darkvision (60ft)
- Languages Ref
- Any
- Hit Points
- 67
- Condition Immunities
- Charmed, Exhaustion 1, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage
- Languages Prep
- Any
- Languages
- Any
Medium undead, neutral evil
Armor Class 13
Hit Points 67 (9d8+27)
Speed 0 ft., fly 60 ft. (hover)
- STR
- 6 (−2)
- DEX
- 16 (+3)
- CON
- 16 (+3)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 15 (+2)
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages the languages it knew in life
Challenge 5 (1,800 XP)
Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.