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Xecha

Size
Medium
Type
Fiend
Challenge Rating
6
Source
Tome of Beasts 3
Alignment
Chaotic-Evil
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
12
Dexterity Score
17
Constitution Score
20
Intelligence Score
11
Wisdom Score
14
Charisma Score
16
Saving Throws
Dexterity, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
Abyssal, Common, Infernal, telepathy 120'
Hit Points
133
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Poisoned, Prone
Resistances
Immune to Acid Damage, Immune to Poison Damage
Languages
Abyssal, Aethyrian Common, Infernal

Medium fiend, chaotic evil


Armor Class 15 (natural armor)

Hit Points 133 (14d8+70)

Speed 30 ft.


STR
12 (+1)
DEX
17 (+3)
CON
20 (+5)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Dex +6, Wis +5, Cha +6

Skills Perception +2

Damage Immunities acid, poison

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Senses blindsight 120' (blind beyond), passive Perception 12

Languages Abyssal, Common, Infernal, telepathy 120'

Challenge 6 (2,300 XP)

Amorphous. Can move through a space as narrow as 1' wide with o squeezing. Any equipment worn/carried is left behind when it goes through a space too small for the equipment.

Assume the Dead. Enters corpse of a Small Medium or Large creature that has been dead less than 24 hrs impersonating it for 2d4 days before body decays. If xecha takes 15 damage or more on a single turn while inhabiting body it must make DC 15 Con save or be ejected from the body which falls apart and is destroyed. Its stats except size are same in each body.

Magic Resistance. Advantage: spell/magic effect saves.

Transparent. Even when in plain sight it takes a successful DC 16 Wis (Perception) check to spot a xecha that has neither moved nor attacked. A creature that tries to enter the xecha's space while unaware of it is surprised by the xecha.

Actions

Multiattack. Two Pseudopod attacks or three Slams.

Pseudopod (True Form Only). Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (3d6+3) bludgeoning damage + 7 (2d6) acid.

Slam. Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage.

Sensory Overload (Recharge 5-6). Psychic pulse. Each creature that isn't a Construct or Undead within 20' of the xecha: 24 (7d6) psychic and blinded and deafened until end of its next turn (DC 15 Int half damage not blinded/deafened).

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.