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Xenabsorber

Size
Medium
Type
Aberration
Challenge Rating
3
Source
Creature Codex
Alignment
Chaotic-Neutral
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
17
Dexterity Score
12
Constitution Score
15
Intelligence Score
10
Wisdom Score
13
Charisma Score
15
Skill Proficiencies
Deception, Perception
Vision
Darkvision (60ft)
Languages Ref
Common
Hit Points
65
Languages
Aethyrian Common

Medium aberration, chaotic neutral


Armor Class 15 (natural armor)

Hit Points 65 (10d8+20)

Speed 30 ft.


STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)

Skills Deception +4, Perception +5

Senses darkvision 60 ft., passive Perception 15

Languages Common

Challenge 3 (700 XP)

Disguise. The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.

Trait Mimicry. As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.

Actions

Multiattack. The xenabsorber makes two melee attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.