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Young Brass Dragon

Size
Large
Type
Dragon
Challenge Rating
9
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
17
Speeds
40, fly 80, burrow 20
Walking Speed
40
Flying Speed
80
Burrowing Speed
20
Strength Score
18
Dexterity Score
10
Constitution Score
16
Intelligence Score
16
Wisdom Score
12
Charisma Score
14
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
Arcana, History, Nature, Perception, Persuasion, Religion, Stealth
Vision
Blindsight (30ft), Darkvision (120ft)
Languages Ref
Common, Draconic, one more
Hit Points
153
Resistances
Immune to Fire Damage
Languages
Aethyrian Common, Draconic

Large dragon


Armor Class 17

Hit Points 153 (18d10+54)

Speed 40 ft., burrow 20 ft., fly 80 ft.


STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
14 (+2)

Saving Throws Dex +4, Con +7, Wis +5, Cha +6

Skills Arcana +7, History +7, Nature +7, Perception +5, Persuasion +6, Religion +7, Stealth +4

Damage Immunities fire

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18

Languages Common, Draconic, one more

Challenge 9 (5,000 XP)

Self-Sufficient. The brass dragon can subsist on only a quart of water and a pound of food per day.

Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages,

Actions

Multiattack. The dragon attacks with its bite and twice with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) fire damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Molten Breath. The dragon exhales molten glass in a 40-foot-long 5-foot-wide line. Each creature in the area makes a DC 15 Dexterity saving throw taking 38 (11d6) fire damage on a failed save or half damage on a success.

Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw. On a failure a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.