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Young Imperial Dragon

Size
Large
Type
Dragon
Challenge Rating
11
Source
Tome of Beasts 2
Alignment
Neutral
Armor Class
18
Speeds
40, fly 80, swim 40
Walking Speed
40
Swimming Speed
40
Flying Speed
80
Strength Score
23
Dexterity Score
12
Constitution Score
21
Intelligence Score
16
Wisdom Score
14
Charisma Score
16
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
Insight, Perception, Stealth
Vision
Blindsight (30ft), Darkvision (120ft)
Languages Ref
Common, Draconic
Hit Points
210
Resistances
Immune to Lightning Damage, Immune to Thunder Damage
Languages
Aethyrian Common, Draconic

Large dragon, neutral


Armor Class 18 (natural armor)

Hit Points 210 (20d10+100)

Speed 40 ft., fly 80 ft., swim 40 ft.


STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Dex +5, Con +9, Wis +6, Cha +7

Skills Insight +6, Perception +10, Stealth +5

Damage Immunities lightning, thunder

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 20

Languages Common, Draconic

Challenge 11 (7,200 XP)

Amphibious. The dragon can breathe air and water.

Innate Spellcasting. The imperial dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
3/day: fog cloud
1/day each: control water, gust of wind, stinking cloud

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.

Description

The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic._
Dragons of the Spirit World. Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms.
Colorful and Magical. Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed.
Masters of Wind and Rain. Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.