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Young Mithral Dragon

Size
Medium
Type
Dragon
Challenge Rating
6
Source
Tome of Beasts
Alignment
Neutral
Armor Class
16
Speeds
50, fly 60
Walking Speed
50
Flying Speed
60
Strength Score
13
Dexterity Score
22
Constitution Score
13
Intelligence Score
14
Wisdom Score
15
Charisma Score
14
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
Acrobatics, Insight, Perception, Persuasion
Vision
Blindsight (60ft), Darkvision (120ft)
Languages Ref
Celestial, Common, Draconic, Primordial
Hit Points
92
Condition Immunities
Charmed
Resistances
Resistant to Non-Magical Damage, Immune to Acid Damage, Immune to Thunder Damage
Languages
Celestial, Aethyrian Common, Draconic, Primordial

Medium dragon, neutral


Armor Class 16 (natural armor)

Hit Points 92 (16d8+20)

Speed 50 ft., fly 60 ft.


STR
13 (+1)
DEX
22 (+6)
CON
13 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
14 (+2)

Saving Throws Dex +9, Con +4, Wis +5, Cha +5

Skills Acrobatics +6, Insight +5, Perception +5, Persuasion +5

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities acid, thunder

Condition Immunities charmed

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 15

Languages Celestial, Common, Draconic, Primordial

Challenge 6 (2,300 XP)

Innate Spellcasting. the dragon's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:

at will: tongues

3/day: enhance ability

Actions

Multiattack. The dragon makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target loses 3 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 3 hp per round for each bleeding wound it has taken from a mithral dragon's claws.

Breath Weapon (Recharge 5-6). A mithral dragon can spit a 50-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 21 (6d6) magical slashing damage and lose another 5 hit points from bleeding at the start of their turns for 6 rounds; slashing damage is halved by a successful DC 12 Dexterity saving throw, but bleeding damage is not affected. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use

Description

Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes.
Glimmering Champions. Light glints off a mithral dragon’s glossy scales, shining silver-white, and its tiny wings fold flush against its body—but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon’s sleek look continues into its body and a mithral dragon’s impossibly thin frame makes it look extremely fragile.
Rage in Youth. Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard—though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals.
Peacemakers. Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.