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Young River Dragon

Size
Large
Type
Dragon
Challenge Rating
9
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
17
Speeds
60, fly 80, swim 80
Walking Speed
60
Swimming Speed
80
Flying Speed
80
Strength Score
14
Dexterity Score
16
Constitution Score
14
Intelligence Score
12
Wisdom Score
16
Charisma Score
12
Saving Throws
Dexterity, Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Acrobatics, Deception, Insight, Nature, Perception, Stealth
Vision
Darkvision (120ft), Tremorsense (120ft)
Languages Ref
Aquan, Common, Draconic
Hit Points
142
Resistances
Resistant to Non-Magical Damage
Languages
Aquan, Aethyrian Common, Draconic

Large dragon


Armor Class 17

Hit Points 142 (19d10+38)

Speed 60 ft., fly 80 ft., swim 80 ft.


STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)

Saving Throws Dex +7, Con +6, Int +5, Wis +7, Cha +5

Skills Acrobatics +6, Deception +5, Insight +7, Nature +5, Perception +7, Stealth +7

Damage Resistances damage from nonmagical weapons

Condition Immunities fatigue

Senses darkvision 120 ft., tremorsense 120 ft. (only detects vibrations in water), passive Perception 17

Languages Aquan, Common, Draconic

Challenge 9 (5,000 XP)

Amphibious. The dragon can breathe air and water.

Flowing Grace. The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.

Shimmering Scales. While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away.

Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.

Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud

Actions

Multiattack. The dragon attacks once with its bite and twice with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Torrential Breath (Recharge 5-6). The dragon exhales water in a 30-foot-long 5-foot-wide line. Each creature in the area makes a DC 14 Dexterity saving throw taking 42 (12d6) bludgeoning damage on a failed save or half damage on a success.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.