Young Shadow Dragon
- Size
- Large
- Type
- Dragon
- Challenge Rating
- 10
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 17
- Speeds
- 40, fly 80, swim 40, climb 40
- Walking Speed
- 40
- Swimming Speed
- 40
- Climbing Speed
- 40
- Flying Speed
- 80
- Strength Score
- 18
- Dexterity Score
- 14
- Constitution Score
- 18
- Intelligence Score
- 12
- Wisdom Score
- 12
- Charisma Score
- 18
- Saving Throws
- Dexterity, Constitution, Intelligence, Wisdom
- Skill Proficiencies
- Deception, Insight, Nature, Perception, Stealth
- Vision
- Darkvision (240ft)
- Languages Ref
- Common, Draconic
- Hit Points
- 114
- Condition Immunities
- Frightened, Grappled, Paralyzed, Poisoned, Prone, Restrained
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage
- Languages
- Aethyrian Common, Draconic
Large dragon
Armor Class 17
Hit Points 114 (12d10+48)
Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 18 (+4)
- INT
- 12 (+1)
- WIS
- 12 (+1)
- CHA
- 18 (+4)
Saving Throws Dex +6, Con +8, Int +5, Wis +5
Skills Deception +8, Insight +5, Nature +5, Perception +5, Stealth +6
Damage Resistances acid, cold, fire, lightning, thunder; damage from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained
Senses darkvision 240 ft., passive Perception 15
Languages Common, Draconic
Challenge 10 (5,900 XP)
Evil. The dragon radiates an Evil aura.
Incorporeal Movement. The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object.
Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good
Actions
Multiattack. The dragon attacks once with its bite and twice with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) necrotic damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
Anguished Breath (Recharge 5-6). The dragon exhales a shadowy maelstrom of anguish in a 30-foot cone. Each creature in that area makes a DC 16 Wisdom saving throw taking 40 (9d8) necrotic damage on a failed save or half damage on a success.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.