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Zombie (Black Flag)

Size
Medium
Type
Undead
Challenge Rating
1/4
Source
Black Flag SRD
Armor Class
8
Speeds
20
Walking Speed
20
Strength Score
14
Dexterity Score
6
Constitution Score
16
Intelligence Score
2
Wisdom Score
10
Charisma Score
4
Vision
Darkvision (60ft)
Languages Ref
understands the languages it knew in life but can't speak
Hit Points
16

Medium undead


Armor Class 8

Hit Points 16

Speed 20 ft.


STR
14 (+2)
DEX
6 (−2)
CON
16 (+3)
INT
2 (−4)
WIS
10 (+0)
CHA
4 (−3)

Damage Immunities Undead Resilience

Senses darkvision 60 ft.

Languages understands the languages it knew in life but can't speak

Challenge 1/4 (50 XP)

Undead Fortitude. If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.

Undead Nature. The zombie doesn't require air, food, drink, or sleep.

Undead Resilience. The zombie is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. The target is grappled (escape DC 12) if it is a Medium or smaller creature, and the zombie doesn't already have a creature grappled.

Bonus Actions

Rotten Hold. The zombie gnaws idly on the creature grappled by it. The target must succeed on a DC 12 CON save or take 2 (1d4) poison damage. A Humanoid slain by this bonus action rises 24 hours later as a zombie, unless the Humanoid is restored to life or its body is destroyed.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.