Zombie Knight
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 3
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 16
- Speeds
- 20
- Walking Speed
- 20
- Strength Score
- 16
- Dexterity Score
- 6
- Constitution Score
- 14
- Intelligence Score
- 3
- Wisdom Score
- 8
- Charisma Score
- 4
- Vision
- Darkvision (60ft)
- Languages Ref
- understands one language but can't speak
- Hit Points
- 52
- Condition Immunities
- Poisoned
- Resistances
- Immune to Poison Damage
Medium undead
Armor Class 16
Hit Points 52 (8d8+16)
Speed 20 ft.
- STR
- 16 (+3)
- DEX
- 6 (−2)
- CON
- 14 (+2)
- INT
- 3 (−4)
- WIS
- 8 (−1)
- CHA
- 4 (−3)
Damage Immunities poison
Condition Immunities fatigue, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands one language but can't speak
Challenge 3 (700 XP)
Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
Undead Nature. A zombie doesnt require air, sustenance, or sleep.
Actions
Multiattack. The zombie makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.