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Zombie Knight

Size
Medium
Type
Undead
Challenge Rating
3
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
16
Speeds
20
Walking Speed
20
Strength Score
16
Dexterity Score
6
Constitution Score
14
Intelligence Score
3
Wisdom Score
8
Charisma Score
4
Vision
Darkvision (60ft)
Languages Ref
understands one language but can't speak
Hit Points
52
Condition Immunities
Poisoned
Resistances
Immune to Poison Damage

Medium undead


Armor Class 16

Hit Points 52 (8d8+16)

Speed 20 ft.


STR
16 (+3)
DEX
6 (−2)
CON
14 (+2)
INT
3 (−4)
WIS
8 (−1)
CHA
4 (−3)

Damage Immunities poison

Condition Immunities fatigue, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands one language but can't speak

Challenge 3 (700 XP)

Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.

Undead Nature. A zombie doesnt require air, sustenance, or sleep.

Actions

Multiattack. The zombie makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.