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Zombie (Monstrous Menagerie)

Size
Medium
Type
Undead
Challenge Rating
1/4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
8
Speeds
20
Walking Speed
20
Strength Score
12
Dexterity Score
6
Constitution Score
16
Intelligence Score
3
Wisdom Score
6
Charisma Score
4
Vision
Darkvision (60ft)
Languages Ref
understands the languages it knew in life but can't speak
Hit Points
15
Condition Immunities
Poisoned
Resistances
Immune to Poison Damage

Medium undead


Armor Class 8

Hit Points 15 (2d8+6)

Speed 20 ft.


STR
12 (+1)
DEX
6 (−2)
CON
16 (+3)
INT
3 (−4)
WIS
6 (−2)
CHA
4 (−3)

Damage Immunities poison

Condition Immunities fatigue, poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can't speak

Challenge 1/4 (50 XP)

Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.

Undead Nature. A zombie doesnt require air, sustenance, or sleep.

Actions

Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.