Zombie (Monstrous Menagerie)
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 1/4
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 8
- Speeds
- 20
- Walking Speed
- 20
- Strength Score
- 12
- Dexterity Score
- 6
- Constitution Score
- 16
- Intelligence Score
- 3
- Wisdom Score
- 6
- Charisma Score
- 4
- Vision
- Darkvision (60ft)
- Languages Ref
- understands the languages it knew in life but can't speak
- Hit Points
- 15
- Condition Immunities
- Poisoned
- Resistances
- Immune to Poison Damage
Medium undead
Armor Class 8
Hit Points 15 (2d8+6)
Speed 20 ft.
- STR
- 12 (+1)
- DEX
- 6 (−2)
- CON
- 16 (+3)
- INT
- 3 (−4)
- WIS
- 6 (−2)
- CHA
- 4 (−3)
Damage Immunities poison
Condition Immunities fatigue, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
Undead Nature. A zombie doesnt require air, sustenance, or sleep.
Actions
Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.